Ladies and Gentlemen, today is a grand day. Today, no pie is safe. The humbug Winterbottom has been loosed on the cobbled streets Live Arcade.
It’s a proud moment for me… ever since I turned ten and got my first NES and a copy of Mario 3, I’ve dreamed about making a console game. I almost can’t believe it’s really going to happen… when I download the game later tonight, and press the start button for the first time, and see the words, “Writing and Additional Design: Jamie Antonisse” I can’t promise I won’t shed a tear.
What’s that? You want to know what the hell I’m talking about? Fair enough… today, February 17th Year of Our Lord 2010, is the release of the downloadable game The Misadventures of PB Winterbottom on XBox 360. It’s a silent-film-themed 2D platformer puzzler about the exploits of a mischievous mustachioed pie thief travelling through time. You know, the usual fare.
It’s been a while coming… I’ve been working on this game ever since I joined a small student team at USC, two and a half years ago. Back then, the game was no more than a series of PowerPoint slides, a twinkle in the eyes of Matt Korba and Paul Bellezza. Matt tells the story of it’s development better than I ever could, and I will refer you to that if you’re interested. For the rest of you, if you own an XBox 360 (sorry Andrew, no PS3 love as of yet), please check the game out… it’s only 800 points ($10), and if you pick up a copy I can promise you’ll be happy you did.
But enough out of me. The best way to explain the game is to show it in action: